Game Economics

What do contracts really cost? Data from 2,500 simulated 3-player games across 5 scenarios.

Filters Corporation Performance, Building Value, Game Economics, and Market Dynamics.

Market Dynamics

How each resource's market price moved over the game, and the buy/sell pressure driving it. Includes power bill earnings/debt for PWR (PWR isn't market-traded; bills convert positive PWR to cash and negative PWR to debt). $ Bought = market purchases + power bill debt only (futures shown separately). Futures Paid = debt incurred at futures settlements. Net Cash Flow = $ Sold − ($ Bought + Futures Paid).

Click row to toggle
Res Avg End Vol
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Resource Start $ End $ Δ Bought Sold Futures Net Units $ Bought $ Sold Futures Paid Avg Buy Avg Sell Avg Futures Net Cash

Corporation Performance

Win rate and avg net worth per corporation across all simulated games.

Corporation Starting Rates Games Wins Win Rate Avg NW Median NW Avg Contracts

Building Value

Winner % = share of winning player-games that built this. Loser % = share of losing player-games that built this. Edge = Winner % − Loser % (positive = winning building). NW Δ = avg NW of builders − avg NW of non-builders (magnitude of the effect).

Building Times Built Winner % Loser % Edge Avg Builder NW NW Δ Avg Market Cost

Game Economics

Click any row to see the build path players took to fulfill it, plus cost distribution details.

Resource Flow — Path to Contracts

How resources flow from build costs through buildings to contract-eligible rates. Edge width = frequency in simulations. Click a node for details.

Browse Individual Games

Filter and click to inspect a specific game's turn-by-turn history.

Game P1 NW P2 NW P3 NW Contracts Turns

Strategy Performance