What do contracts really cost? Data from 2,500 simulated 3-player games across 5 scenarios.
How each resource's market price moved over the game, and the buy/sell pressure driving it. Includes power bill earnings/debt for PWR (PWR isn't market-traded; bills convert positive PWR to cash and negative PWR to debt). $ Bought = market purchases + power bill debt only (futures shown separately). Futures Paid = debt incurred at futures settlements. Net Cash Flow = $ Sold − ($ Bought + Futures Paid).
| Res | Avg | End | Vol |
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| Resource | Start $ | End $ | Δ | Bought | Sold | Futures | Net Units | $ Bought | $ Sold | Futures Paid | Avg Buy | Avg Sell | Avg Futures | Net Cash |
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Win rate and avg net worth per corporation across all simulated games.
| Corporation | Starting Rates | Games | Wins | Win Rate | Avg NW | Median NW | Avg Contracts |
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Winner % = share of winning player-games that built this. Loser % = share of losing player-games that built this. Edge = Winner % − Loser % (positive = winning building). NW Δ = avg NW of builders − avg NW of non-builders (magnitude of the effect).
| Building | Times Built | Winner % | Loser % | Edge | Avg Builder NW | NW Δ | Avg Market Cost |
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Click any row to see the build path players took to fulfill it, plus cost distribution details.
How resources flow from build costs through buildings to contract-eligible rates. Edge width = frequency in simulations. Click a node for details.
Filter and click to inspect a specific game's turn-by-turn history.
| Game | P1 NW | P2 NW | P3 NW | Contracts | Turns |
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